Tuesday, January 5, 2016

More Water Properties in ROBLOX

   Today, the ROBLOX admins introduced expanded water properties. What this means is that there is even more customization to the water in ROBLOX. Of course, unless you are a Developer/Player of a game with water, this won't interest you a lot. But what do these WaterColor, WaterTransparency, WaterWaveSize, and WaterWavesSpeed? It might seem obvious, but there's more to it.

WaterColor
  With watercolor, you can set the color of the water. You can make it green for cool alien water, or make it red to make it look like lava. This will be helpful if you want your world's water to fit in with the game. But do mind that the water will still reflect the skybox and other stuff, so also be careful when trying to set the mood with water.

WaterTransparency
You can set the WaterTransparency from 0-1. 0 is barely transparent and 1 is you can see all the way through. This might be nice if you try to make like some aquarium game and the default blue barely transparent water is ruining the aquarium.

WaterWaveSize
With this, you can adjust if the water has waves or no waves. 0 is no waves and 1 is the highest wave the engine can handle. This might be good for beach games as for it will make it feel like you are at a beach.

WaterWaveSpeed
Last of all is the WaterWaveSpeed. You can set it from 0-100. It basically does what the name is. It sets the speed of the wave. Again, this might be helpful for beach games and you are trying to put the beach in a location with fast winds.

In my opinion, these features will help a lot in aquatic games. Like Dynamic Ship Simulator. I hope to see what the ROBLOX community can make with these new water properties.

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